![combine objects into one in poser debut combine objects into one in poser debut](https://www.vivenla.com/media/catalog/product/cache/2/image/1000x/9df78eab33525d08d6e5fb8d27136e95/l/i/lit-sureleve-vivenla-adelaide-90x200-blanc-parme-1/lit-combine-moderne-blanc-en-l-205-6-x-p-118-5-x-h-178-5-cm-collection-radlser-33.jpg)
That white blob in the middle with the ruler sticking out? That's the chair from the other thread, after spending hours getting the surfaces set using the "simple" geometry editor. When I opened it back up, the below picture is what I got. I want when you click on the child obj, the screen, that you grab the whole object to move around.Īs for the idea "Save as Scene Asset" I had to crash and restart my regular saved scene due to a render freeze.
![combine objects into one in poser debut combine objects into one in poser debut](https://gfx-hub.cc/uploads/mini/shortstory_img/4b3/8b300d29236b98f72f9b8cb227d69.jpg)
is there some way in that to say "this is linked to that?"īecause I want a solid prop. So, what I'm seeing is there is no way in Daz Studio to make these two objects stay together in a saveable format (other than scene subset) ? ie to convert the double obj into a moveable prop?ĮDIT: x2 Clicking the "SEND TO HEXAGON" link for the first time did send the two objects into hexagon in the right positions with the pivot point looking like it's been maintained. (It also grabs everything in the scene but that's a simple fix. It saves both objects, but loses all settings, so they're not connected, The scale isn't kept, nor are the hidden parameters.
![combine objects into one in poser debut combine objects into one in poser debut](https://cdn.mobilesyrup.com/wp-content/uploads/2017/01/cesvr-1.jpg)
"Now, I can do a “scene subset” but that’s not quite where I want to go"ĮDIT: after trying. Scene Subset won't work because, as I said in the first post: "After fiddling with it, I’ve gotten it to work great in Daz, with 2 of them parented, and polygons removed so it can tilt up and down. Exporting as an object won't work because, as I said in the first post: